Archive for the ‘retro electronic board games’ Category
__SPACER__ Published in 1981 by Milton Bradley.<p /><p />Five fast action games that demand split second response from lightning fast fingers. Carefully watch the diamond grid game board and locate the on target light. Try to hit the target by pressing the two buttons that correspond to its position. Hit the target before your opponent to score or to advance.
__SPACER__ "Plus One, the 4-sided electronic computer, remembers every flip, every flop. You and your opponent alternately tumble Plus One down an invisible path on the game board by adding one move every turn. The course… of course… gets longer and more difficult with every turn! Listen to Plus One's guiding tones and watch its color caps for clues. But stray from the path and Plus One gives you the "razz"… you've lost! Plus One is the 4-sided electronic computer with the one-track mind. Give it a tumble for unforgettable fun!"
__SPACER__ Published in 1993 by Ravensburger.<p /><p />Each child simultaneously places one of their 8 potion ingredient tiles on the board. Decide whether to play a snake, bone, toadstool, or the unwanted spider tiles. Then the electronic Magor the Magician figurine (2 AAA batteries) is moved around his potions pot. He makes his little magical tune and his conical wizard hat lights up and flickers. If his hat stays lit after his piping and peeping sound is done, he is suspicious and wants to check everyone's ingredients. If you tried to sneak a spider into his potion, you are caught and must remove the tile. If his hat doesn't stay lit, Magor trusts you and doesn't check your ingredient and it stays on the board.<p /><p />First player to lay all eight ingredients, including the unwanted spiders, wins. Ties are possible.
__SPACER__ Mall Madness is a shopping themed board game released by Milton Bradley (later versions are titled as Electronic Mall Madness).<p /><p />The original game was released in 1988, and an electronic talking version was sold starting in 1989. Milton Bradley updated the game in 1996 with a new design, and another updated version was released in 2004.
__SPACER__ 1978 Laser Attack Game by Milton Bradley:<p /><p />Our galaxy has been invaded by an alien Space Station whose powerful laser beam is drawing vital energy pods away from your spaceships.<p /><p />Your mission is to attack and destroy this violator of the Inter-Galactic Peace Accord. You must gather up your scattered energy pods before you risk an assault on the space station. Then, using your energy pods, you block its ports, causing the laser to overload and self-destruct.
__SPACER__ From the box:<p /><p />A GAME OF SKILL<p />"Find your way through the labyrinth on a touch-sensitive electronic board. Electronic sounds help you locate labyrinth walls. Walls shift with each new game."<p /><p />A GAME OF ADVENTURE<p />"Watch out! Electronic sounds tell you the dragon is after you. Find and steal the treasure before the dragon gets you, and you win!"
__SPACER__ Published in 1991 by Milton Bradley.<p /><p />(From the Back of the Box)<p />Play a boy's Photo card and call his number on the electronic tough-tone phone! Listen to a clue about your Secret Admirer's clothes, sports, foods or special hang-outs. Then search the game board to identify who it is and who it isn't.<p /><p />Calls are private unless someone plays a Speakerphone card - then everyone hears that clue! If it's a Share a Secret card, just you and one friend listen together!<p /><p />To guess who your admirer is, make a special call to that boy. If you hear him say, "You're right! I really like you!," you win the game!<p /><p />The game changes every time you play. Boys give different clues and the Secret Admirer changes, too!
__SPACER__ Published in 1979, this game of deduction allows players to act as detectives racing to catch a hidden thief. The location of the thief is only known to the Electronic Crime Scanner initially, but is revealed through a series of audio clues that are revealed each turn. Clues include the sounds that the thief makes while walking, opening doors, breaking windows, running down the street, riding the subway, and committing crimes.